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Our talented team of artists and developers are trailblazers pushing the boundaries of entertainment and technology to create stunning virtual experiences.
HELLO@BEYOND.FUN
Working Together
Making Magic
It takes a community to raise a brainchild and we love bringing talented people together. First we get to know you, before workshopping a bold and unified vision with a roadmap to take us there.
Nothing says we get you and we got this like a reverse brief. We alchemise all your do’s and don’ts into a banging presentation that reflects what you want, what you didn’t know you wanted, and what none of us can yet even imagine.
Strap your proverbial hardhat on, it’s time to make magic. With the outcomes agreed, we unleash our building communities to do what they do best.
Ready to reach Beyond? Magic awaits:
HELLO@BEYOND.FUN
Honest to Goodness
OUR VALUES.
We believe in doing business based on kindness and respect. You get what you give. We recruit good humans, and create for good humans, and then all these other good humans just arrive at the door.
We’ll collaborate with you to deliver a high quality product, on time, every time. No matter what, we always deliver. Process and planning are priorities. Agility and speed are strengths.
We’re determined to make virtual worlds social, welcoming and fun by building spaces and experiences that push past the traditional stereotypes. We salute all acts of goodness in our industry.
Talent
OUR LEADERSHIP TEAM.
Anton Mitchell
Co-CEO | Co-Founder
Anton is a leader in the New Zealand AR/VR sector with over 7 years leading the development of immersive experiences including digitising New Zealand's Treaty of Waitangi in He Tohu VR, and leading teams on projects such DriveVR, free-roam VR title Oddball, multiplayer VR title Combonauts and more.
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Jessica Manins
Co-CEO | Co-Founder
Jessica is on a mission to make the virtual worlds more social, inclusive, and fun. She established the NZ VR/AR Association, co-founded an R&D lab for spatial computing innovators and was a Wellingtonian of The Year science and technology finalist for her VR therapy work.
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Imery
Creative Director
Concept designer and art director with 20 years experience in a range of creative roles. Worked on The Lord of the Rings Trilogy, Batman Begins, Harry Potter 5, Sweeney Todd, Ninja Turtles, Medal of Honor, Prometheus, Spectral, Valerian, Guardian of the Galaxy Vol. 2.
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Tristan
CTO | Lead Engineer
Tristan boasts an impressive two-decade career in the realms of software and game development. With a remarkable track record, he has successfully overseen dynamic teams that have delivered a multitude of cutting-edge mobile and VR applications and games.
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Phil
Game Director
Game industry veteran who has since produced and designed interactive content at companies such as Eidos, EA, Gameloft and Weta Workshop on titles including; Harry Potter, Battlefield 1942, the Buzz! quiz series, My Little Pony mobile ,Dr. Grordbort's Invaders for Magic Leap and many more.
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